Ramp and having and have an advantage over mana resources is pretty fundamental in commander. In the last article we … Continue reading How to ramp outside of green: part 2.
Today we look at a new spoiler from Commander legends: battle for Balder’s gate Continue reading Deck Tech: Zevlor spellslinger
Ramp is super important in Commander, getting extra mana to play your spells earlier then usual really gives you an … Continue reading How to ramp outside of green. Part 1
Streets of New Capenna may have just been released but it won’t be long until the next Commander legends set … Continue reading What I want for Commander legends: Battle for Baldurs gate.
Ever wanted to just punish every one for doing stuff and not play Azorious or Esper? Well this deck is … Continue reading Deck Tech: Klothys Group slug
Wizards latest secret lair, “pride across the Multiverse” is something worth celebrating. WOTC announced there newest secret lair will be … Continue reading LGBQTIA2S+ and the multiverse